Zimiri – Low Poly Mesh

After finishing his concept I had to move on to creating his low poly mesh to get a basic feel for how to distribute the polygons.  I was limited to 6500 triangles which is 3250 polygons and Zimiri weighs in at around 5800 triangles, well below the limit.  My art lead gave us a starting mesh to begin with to save some time since we only have 11 weeks to put everything together into a playable level.  So I took his mesh and modified it to my concept and this was the result.

Now with the low poly mesh complete I can move onto detailing a high poly mesh in Zbrush.  Stay tuned for updates!

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