Zimiri – Retopologize

Now with my newly created high poly meshes from Zbrush I need to resync my low poly geometry up to it.  So I’m going to import both meshes into Topogun and manually fit my low poly mesh over my high poly mesh.

So I imported all of the pieces of Zimiri separately and saved out the modified low poly mesh to then unwrap for texturing.  Now I need to head back over to 3Ds Max and unwrap my newly topologized model so I can move on to baking my normals and light maps.

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