Zimiri – Finished Product

This is where you finally get to see the fruits of your labor.  With applying the texture materials to the mesh it transforms the low poly mesh from a solid gray to this…

Low and behold the finished product!  Well I can’t really say he’s done yet because the next challenge comes with the rigging.  Sure his geometry and “skin” are finished but now we get to move on to giving him a skeleton and animating him.  Although from what I understand our game isn’t going to feature custom animations as of yet.  That doesn’t mean I can’t animate him on my own time. 😉  You may not see an update on Zimiri for awhile because my next assignment given to my by my Art lead is a futuristic one handed pistol.  Stay tuned to start the whole process all over again!  I LOVE IT!

2 Comments

  1. Jeremiah
    Posted November 3, 2010 at 9:07 pm | Permalink

    Strong work Jon! Those high-poly models look great! Normal and occlusion maps are the way to go! Can’t wait to see the finished product. Will you be able to post the playable package to your site?

  2. Jon
    Posted November 3, 2010 at 9:13 pm | Permalink

    Sure however its probably going to be huge! You may also need the Unreal Development Kit to play it unless our tech team can figure out how to export it to self contained file. Either way if you want to play it I’ll get it to you somehow.

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