Handgun – Base Mesh

This was pretty tough to maintain the silhouette of my concept while keeping the poly count low enough to be usable in the game.  It came in at 582 polys as the finished product,  I think I may want to add a few more to my scope to give the eye piece some curvature.  Other than that I’m pleased with the way it turned out.

Now the next part should be a good learning experience for me.  I’ve only ever done organic sculpting in Zbrush but obviously this is all hard surfaces.  It will be a real challenge to scuplt in the level of detail I want while maintaining the hard surfaces.  Stay tuned to see how I made out!

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