Zimiri comes to life!

After i passed in my finished textured mesh to my art lead he started skinning him to the default skeleton in UDK.  Unfortunately Zimiri’s shoulders weren’t exactly a perfect match with the skeleton so he had to adjust it so it would fit and bend properly.  All and all he turned out very well.  I still don’t have videos working on this site yet otherwise I’d post a short of a canned animation out of Unreal.  Here is a screen of what he looks like in the engine.

I’m hoping I can have him back and possibly better fit him or alter the mesh to better resemble the concept.  That aside our art lead has all 5 custom characters we created all implemented into our game.  Next phase is compiling all our design teams’ work into one continuous level.

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