Back in the saddle

Man its been crazy these past few months. A lot has happened since I last posted. I graduated form college, got a new job(unfortunately not in 3D art!), and a pretty painful loss in the family. Now that those have passed and life is finally returning to a somewhat normal state, I can finally get back to some gosh darn modeling. I’ve got a number of unfinished projects that I really want to button up.  For starters, the closest one I have to being finished is Cyan. I rushed through his design because I was under the gun to get him finished for my Portfolio Review for graduation. Now that I look at him he doesn’t really match his concept at all which doesn’t reflect well on my abilities. Sure I think he looks good but I failed to accurately convert the concept to 3D. So now I have to go back to the modeling phase and redo his mesh, along with every other phase. 🙁 So I take it back, he really isn’t that close to being finished…

The good news is I have renewed vigor to get a job in game art. I took a new job which I thought might persuade me from pursuing game art. As the title suggests, in the end it only reinforced the idea and I’m back in the saddle! I hope to be updating regularly because my goal is to have at least 1 new model a month for the next year. I should be able to reach that goal fairly easily especially if I decide to mix it up and do some props.

Today starts a journey to my new career, one model at a time. Here goes nothin…

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