Category Archives: Handgun

Handgun – Finished

So I was able to get this thing into Topogun and bake my textures required for painting.  I had some minor distortion from miss placing some smoothing groups but all and all they both came out well.  I only had to do minor touch ups in photoshop prior to painting my diffuse map.  We have […]

Handgun – Zbrush

Talk about a pain in the butt.  When I first attempted this I was trying to smooth all the hard surfaces manually.  This was the only method I could think of because if you subdivide with smoothing on it will completely round out your model.  Alternatively if you turn smoothing off of your subdivide you’re […]

Handgun – Base Mesh

This was pretty tough to maintain the silhouette of my concept while keeping the poly count low enough to be usable in the game.  It came in at 582 polys as the finished product,  I think I may want to add a few more to my scope to give the eye piece some curvature.  Other […]

Handgun – Concept

With Zimiri complete and passed over to my art lead for rigging and adding to the game pack, my next task was to design a handgun.  Well I’d say this is more like a hand cannon than a handgun but what do I know.  After talking with the art lead about what he wanted it […]

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