M1-Abrams Texturing

I’m finally getting a chance to get this tank textured.  I’ve been running into so many things that I’ve never had to deal with before so its really slowed down my production time as I only have evenings to work on it.  I will say that because of every new obstacle I’ve learned so much!  I may not have produced 10 models at this point but I’ve really learned the ins and outs of creating normal maps along with other texturing techniques.  Here is an update with the diffuse texture for the most part in place.  Still trying to blend different grime layers together. I activated the Directx shader as well so this is what it would look like in a game!



Please feel free to leave me some critiques!  Now its time for some sleep.

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